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December 2013

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Gaming Addicted Children at Higher Risk of Mental Health Issues

More than 200 million Americans play video games, accounting for over two-thirds of the population, with around 3 percent of these playing at a “pathological” level. Leftover stereotypes would have you believe that these are largely “geeky,” socially-inept teenage boys, but in fact, 47 percent of gamers are women and the most frequent game purchasers

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The “Recovery Value” of Guilt, Shame, and Remorse (Part Two)

As written in part one of this blog, many addicts feel as if they are flawed in some deeply meaningful way and therefore doomed to a life of misery, isolation, and regrettable behaviors. These addicts, usually with histories of childhood abuse and neglect, feel as if they themselves are the problem, as if they are

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The “Recovery Value” of Guilt, Shame, and Remorse (Part One)

Many addicts feel as if they are the problem, as if they are flawed in some deeply meaningful way and therefore doomed to a life of misery, isolation, and regrettable behaviors. Oftentimes addicts in recovery need a great deal of time before they can even begin to understand that they are not inherently defective, that

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